Rat: Nipsin     

Species: Rodent. Breed/Type: Rat, Nipsin. Class: Monster. Align: Apathetic. Gender: 01-50: Female, 51-00: Male.

 

Level: 11-D20. Damage-Points: 2-D4 per level.

Number encountered: 1.

Experience-Points: 9 x level.

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell: 50, Sixth Sense: 20, Taste: 24, Touch: 26, Vision: 30, Charisma -: Appearance: See: "Description". Speech: N/A. Constitution: 24, Coordination: 30, Dexterity: 30, Intelligence: 12, Mental-Strength: 25, Strength: 10, Wisdom: 10.

 

Movement:

Flying: Can't. Grounded: 12. Swimming: 4

 

Luck: 1-D6 per level.

Oxygen-Points: 75.

Blood-Points: 72.

 

Attacks:

Bites ---------- : 2

Damage ------ : 1-D4 (+1-D4 per level advanced), or as weapon used (discrection of the G.M.).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 30 Offense: 30

 

Treasure: %Roll needed to have money and treasure:

01+ to have 1-6 + 3 treasure checks.

Begin rolling on the UnCommon chart.

Any treasure found will be stashed within the lair of the Nipsin Rat, or on its person.

 

Note: There will be a 90% chance of fully knowing and using each treasure item (check for each item). Any items it does not know how to use, or cannot use, it will keep for bartering and trading (this greedly creature will always attempt to get the best deal possible, whether it be in trade or sale).

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Brown. Eye shape: Small-sized and round. Height: 2' 0". Length: 4'-0". Posture: Quadruped (like an animal with four feet), though this animal can walk upright as a person does. Fur color: Gray. Fur texture: Soft. Weight: 20 Lbs.

 

This creature appears as a large gray rat, common in appearance with the exception that it wears traveling clothes.. Their tail length is half that of their height.

 

Dislikes ----- : Thieves. This creature hates competition.

Disposition - : The Nipsin Rat is an amazing creature. It can walk and talk as does any person, and is fluent in many languages. It is quickly befriended by anyone who is not frightening of it. Trust, however, is not so easily earned or given. This creature loves the social life that people so willingly take for granted. Nothing would please this creature more, than to walk into an inn, sit upon a stool at the counter and order a meal and a well brewed drink.

 

Fears -------- : Captivity. The Nipsin Rat will befriend anyone who frees it from captivity.

Habitat ------ : Nearly all regions.

Immunities - : Common Disease and Sicknesses.

Life-span --- : 100 years.

Likes -------- : Treasure, especially money.

Needs ------- : Basic necessities of life (food, water shelter, Etc.).

Note --------- : None.

 

Special Abilities:

Night-Vision: As the Psychic Spell.

 

Innate Sense of Direction: An Awareness roll of "Sense of Smell" (add +50 to % roll check) will enable this creature run through a maze, or similar structure, successfully finding its way through (check every 1-D3 turns for directional sense). If failed 3 times in a row, it will be lost for 3-D6 turns.

 

Special Defenses:

Evasive Defense: This creature will havea 1 in 4 chance of evading attacks.

 

Special Offenses:

This creature will have all Thief abilities, and will have 1-D6 ability-points per level.

 

Susceptibilities and Weaknesses: Greed.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.